Halvings and Reward System

Tokens are obtained by validating real padel matches. The system is designed to last for over a decade, thanks to a halving mechanism every 100,000 global matches.

๐Ÿ”ข General formula

The reward per match follows the formula:

Rโ‚™ = Rโ‚€ ร— (0.95)โฟ

Where:

  • Rโ‚€ = 250 $SMASH (initial reward)

  • n = number of halvings completed (every 100,000 matches)

  • Rโ‚™ = current reward per match

This creates a decreasing geometric progression that allows tokens to be distributed over many years without disrupting the economy.


๐ŸŽ Rewards and Distribution

Every real match validated with Smashzone grants a reward in $SMASH to the player. These rewards follow a deflationary model controlled by halvings every 100,000 validated matches.

The initial reward starts at 250 $SMASH per match and decreases progressively, ensuring the long-term sustainability of the system.


๐Ÿ“‰ Halving Rewards Table

Halving
Accumulated Matches
Reward per Match
Tokens in this Tier
Accumulated Tokens

0

0 โ€“ 99.999

250

25.000.000

25.000.000

1

100.000 โ€“ 199.999

237.50

23,750,000

48,750,000

2

200.000 โ€“ 299.999

225.63

22,563,000

71,313,000

3

300.000 โ€“ 399.999

214.34

21,434,000

92,747,000

4

400.000 โ€“ 499.999

203.62

20,362,000

113,109,000

5

500.000 โ€“ 599.999

193.44

19,344,000

132,453,000

6

600.000 โ€“ 699.999

183.77

18,377,000

150,830,000

7

700.000 โ€“ 799.999

174.58

17,458,000

168,288,000

8

800.000 โ€“ 899.999

165.85

16,585,000

184,873,000

9

900.000 โ€“ 999.999

157.56

15,756,000

200,629,000

โœ… Limit is still far from being exhausted. ~200M is reached after 1 million matches.


๐Ÿ—ณ Future Adjustments and Governance

The reward reduction policy is initially defined based on a clear and public mathematical logic (Rโ‚™ = Rโ‚€ ร— (0.95)โฟ), but:

๐Ÿง  The ecosystem is alive and can adapt to new realities.

If risks of accelerated depletion, lack of incentive, or excess inflation are detected in the future, the community can propose and vote on adjustments to the halving parameters (frequency, percentage, base reward...) through a decentralized governance system.

This ensures that the Smashzone economy can remain sustainable and competitive even in 2035, 2040, or beyond.


๐ŸŽฎ Conclusion

The reward decreases, but it doesn't run out. The goal is for Smashzone to continue delivering tokens for over a decade, while growing in utility, adoption, and community.

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