Halvings and Reward System
Tokens are obtained by validating real padel matches. The system is designed to last for over a decade, thanks to a halving mechanism every 100,000 global matches.
๐ข General formula
The reward per match follows the formula:
Rโ = Rโ ร (0.95)โฟ
Where:
Rโ
= 250 $SMASH (initial reward)n
= number of halvings completed (every 100,000 matches)Rโ
= current reward per match
This creates a decreasing geometric progression that allows tokens to be distributed over many years without disrupting the economy.
๐ Rewards and Distribution
Every real match validated with Smashzone grants a reward in $SMASH to the player. These rewards follow a deflationary model controlled by halvings every 100,000 validated matches.
The initial reward starts at 250 $SMASH per match and decreases progressively, ensuring the long-term sustainability of the system.
๐ Halving Rewards Table
0
0 โ 99.999
250
25.000.000
25.000.000
1
100.000 โ 199.999
237.50
23,750,000
48,750,000
2
200.000 โ 299.999
225.63
22,563,000
71,313,000
3
300.000 โ 399.999
214.34
21,434,000
92,747,000
4
400.000 โ 499.999
203.62
20,362,000
113,109,000
5
500.000 โ 599.999
193.44
19,344,000
132,453,000
6
600.000 โ 699.999
183.77
18,377,000
150,830,000
7
700.000 โ 799.999
174.58
17,458,000
168,288,000
8
800.000 โ 899.999
165.85
16,585,000
184,873,000
9
900.000 โ 999.999
157.56
15,756,000
200,629,000
โ Limit is still far from being exhausted. ~200M is reached after 1 million matches.
๐ณ Future Adjustments and Governance
The reward reduction policy is initially defined based on a clear and public mathematical logic (Rโ = Rโ ร (0.95)โฟ
), but:
๐ง The ecosystem is alive and can adapt to new realities.
If risks of accelerated depletion, lack of incentive, or excess inflation are detected in the future, the community can propose and vote on adjustments to the halving parameters (frequency, percentage, base reward...) through a decentralized governance system.
This ensures that the Smashzone economy can remain sustainable and competitive even in 2035, 2040, or beyond.
๐ฎ Conclusion
The reward decreases, but it doesn't run out. The goal is for Smashzone to continue delivering tokens for over a decade, while growing in utility, adoption, and community.
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