Rewards and Gamification

Every real match you play in Smashzone has a reward. The system is designed to reward sustained effort, ensure a lasting economy, and motivate real players for years to come.


🧠 Smash Points (Season 0)

During the initial season (Season 0), players accumulate Smash Points, which can later be claimed as real $SMASH tokens proportionally. This system prevents premature speculation and serves as an on-ramp for early players.


πŸͺ™ Volume-based Halving System

Starting from Season 1, every validated match generates real tokens. The reward decreases to 75% every 100,000 globally validated matches.


🎁 Rewards and Distribution

Every real match validated with Smashzone grants a reward in $SMASH to the player. These rewards follow a deflationary model controlled by halvings every 100,000 validated matches.

The initial reward starts at 1,000 $SMASH per match and decreases progressively, ensuring the long-term sustainability of the system.


πŸ“‰ Halving Rewards Table

Halving
Accumulated Matches
Reward per Match
Tokens in this Tier
Accumulated Tokens

0

0 – 99,999

500

50,000,000

50,000,000

1

100,000 – 199,999

375

37,500,000

87,500,000

2

200,000 – 299,999

281.25

28,125,000

115,625,000

3

300,000 – 399,999

210.94

21,094,000

136,719,000

4

400,000 – 499,999

158.20

15,820,000

152,539,000

5

500,000 – 599,999

118.65

11,865,000

164,404,000

6

600,000 – 699,999

88.99

8,899,000

173,303,000

7

700,000 – 799,999

66.74

6,674,000

179,977,000

8

800,000 – 899,999

50.06

5,006,000

184,983,000

9

900,000 – 999,999

37.55

3,755,000

188,738,000

...


🧩 Reward Types

  • πŸ“ Per validated match: the foundation of the system, progressive and sustainable

  • 🧩 Unique / daily / streak missions: gamified objectives with bonuses

  • πŸ₯‡ Season ranking: top positions earn extra token packages

  • 🎯 Patronage: sponsors can give extra tokens to selected players

  • πŸŽ‰ Special events: tournaments and challenges with specific prizes

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