Rewards and Gamification
Every real match you play in Smashzone has a reward. The system is designed to reward sustained effort, ensure a lasting economy, and motivate real players for years to come.
π§ Smash Points (Season 0)
During the initial season (Season 0), players accumulate Smash Points, which can later be claimed as real $SMASH tokens proportionally. This system prevents premature speculation and serves as an on-ramp for early players.
πͺ Volume-based Halving System
Starting from Season 1, every validated match generates real tokens. The reward decreases to 75% every 100,000 globally validated matches.
π Rewards and Distribution
Every real match validated with Smashzone grants a reward in $SMASH to the player. These rewards follow a deflationary model controlled by halvings every 100,000 validated matches.
The initial reward starts at 1,000 $SMASH per match and decreases progressively, ensuring the long-term sustainability of the system.
π Halving Rewards Table
0
0 β 99,999
500
50,000,000
50,000,000
1
100,000 β 199,999
375
37,500,000
87,500,000
2
200,000 β 299,999
281.25
28,125,000
115,625,000
3
300,000 β 399,999
210.94
21,094,000
136,719,000
4
400,000 β 499,999
158.20
15,820,000
152,539,000
5
500,000 β 599,999
118.65
11,865,000
164,404,000
6
600,000 β 699,999
88.99
8,899,000
173,303,000
7
700,000 β 799,999
66.74
6,674,000
179,977,000
8
800,000 β 899,999
50.06
5,006,000
184,983,000
9
900,000 β 999,999
37.55
3,755,000
188,738,000
...
π§© Reward Types
π Per validated match: the foundation of the system, progressive and sustainable
π§© Unique / daily / streak missions: gamified objectives with bonuses
π₯ Season ranking: top positions earn extra token packages
π― Patronage: sponsors can give extra tokens to selected players
π Special events: tournaments and challenges with specific prizes
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